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Eggz!
var PolyPoints = new Point[5]; PolyPoints[0] = new Point(1, 50); PolyPoints[1] = new Point(10, 12); PolyPoints[2] = new Point(25, 0); PolyPoints[3] = new Point(40, 12); PolyPoints[4] = new Point(48, 50); var gp = new GraphicsPath {FillMode = FillMode.Winding}; gp.AddArc(0, 20, 49, 49, 0, 180); gp.AddClosedCurve(PolyPoints); Region = new Region(gp);