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Eggz!
var PolyPoints = new Point[5];
PolyPoints[0] = new Point(1, 50);
PolyPoints[1] = new Point(10, 12);
PolyPoints[2] = new Point(25, 0);
PolyPoints[3] = new Point(40, 12);
PolyPoints[4] = new Point(48, 50);
var gp = new GraphicsPath {FillMode = FillMode.Winding};
gp.AddArc(0, 20, 49, 49, 0, 180);
gp.AddClosedCurve(PolyPoints);
Region = new Region(gp);